[PC] Crossout 0.8.55: PyroMania
Survivors! Pyromaniacs and those who want more insanity! The advance detachment of Firestarters had already arrived in the Wasteland, and, on this occasion, Psycho Pete himself gave them his best hangar. What does this mean? Quite right! Soon the Firestarters will start calling on survivors to join their ranks. In the meantime, join the ‘Pyromania’ and prepare for this unforgettable meeting! New parts and a unique armored car are waiting for everyone. The leader of Firestarters Odegon made sure there's enough parts for everyone!
In-game event ‘Pyromania’
To make sure every survivor could assess and test the upcoming innovations as early as possible, we are preparing an in-game event ‘Pyromania’. The event will last till the ‘Firestarters’ faction release. While it's active, Survivors will have access to a special mission called ‘Hot Spot’, where they can get a unique temporary resource: lighters.Remember that this resource can only be earned through a special mission!
New temporary resource: ‘Lighters’
- Lighters can be obtained only in the special mission ‘Hot Spot’.
- Lighters can not be sold or purchased on the market.
- After the end of the in-game event, all unused lighters will be withdrawn without exchange for any resources.
At last the day came when the altar of Firestarters became accessible to everyone. The cult's adepts are ready to exchange lighters and resources for special faction parts and faction stickers. We advise you to take a closer look at their offer, because the exchange is extremely open and honest, despite the frightening appearance of the adepts themselves. You provide them with valuable resources for continuing experiments, they will give you the desired parts or sticker from the assortment, among which:
Wheel ‘Shiv’
- Rarity: rare.
- Tonnage: +900 kg.
- Weight: 100 kg.
- Structure: 130 pts.
- Resistant to melee damage.
- When in contact with an enemy, the blades inflict damage.The higher the speed, the higher the damage done.
- Manufacturing requires:
- 650 units of scrap metal;
- 50 units of copper;
- 150 lighters;
- ‘Small wheel’ — 3 pcs.;
- ‘Medium wheel’ — 2 pcs.;
- ‘Radio’ — 2 pcs.
Shiv ST (steering)
- Rarity: rare.
- Tonnage: +500 kg.
- Weight: 100 kg.
- Structure: 130 pts.
- Resistant to melee damage.
- When in contact with an enemy, the blades inflict damage.The higher the speed, the higher the damage done.
- Manufacturing requires:
- 650 units of scrap metal;
- 50 units of copper;
- 150 lighters;
- ‘Small Wheel ST’ — 3 pcs.;
- ‘Medium Wheel ST’ — 2 pcs.;
- ‘Radar’ — 2 pcs.
Cabin ‘Bat’
- Medium cabin.
- Rarity: rare.
- Amount of energy: 10 pts.
- Tonnage: 5000 kg.
- Weight limit: 8500 kg.
- Structure: 330 pts.
- Weight: 1050 kg.
- Manufacturing requires:
- 650 units of scrap metal;
- 50 units of copper;
- 150 lighters;
- Cabin ‘Huntsman’ — 3 pcs.;
- ‘Avia Booster’ — 2 pcs.;
- ‘Weapon Radiator’ — 2 pcs.
Shotgun ‘Junkbow’
- Rarity: rare.
- Structure: 182 pts.
- Power consumption: 4 pts.
- Weight: 189 kg.
- Manufacturing requires:
- 650 units of scrap metal;
- 50 units of copper;
- 150 lighters;
- Shotgun ‘Lupara’ — 3 pcs.;
- ‘Car Jack’ — 2 pcs.;
- Cabin ‘Docker’ — 2 pcs.
Harpoon ‘Skinner’
- Rarity: epic.
- Structure: 307 pts.
- Power consumption — 3 units.
- Weight: 378 kg.
- Manufacturing requires:
- 650 units of scrap metal;
- 200 units of copper;
- 800 units of wires;
- 300 lighters;
- Shotgun ‘Sledgehammer’ — 2 pcs.;
- ‘Rocket Booster’ — 2 pcs.;
- Engine ‘Razorback’ — 2 pcs.
Features:
- Harpoon can stick to opponents, allies, terrain, drones, turrets. The harpoon will not stick to the bottom under water or acid.
- If the length of the cable is enough to hit the target, you will see a corresponding change in crosshairs: an additional round frame will light up around it.
- When the distance between the connected cars changes, the length of the cable will change accordingly.
- The cable can break from excessive load
- Cables can stick to allies and enemies
- The owner of the cable can unhook it at any time
- An ally can unhook the cable at any time. In addition, in the settings you can prevent allies from hooking your vehicle with the harpoon (by default, the option is enabled).
- The enemy can not unhook the cable
Firestarter stickers
The advance detachment of Firestarters brought the first faction stickers to the Valley.
Asmodeus
- Rarity: epic.
Belial
- Rarity: epic.
Flauros
- Rarity: epic.
Producing the stickers requires:
- 650 units of scrap metal;
- 50 units of copper;
- 50 lighters
New pack ‘Arsonist’
- Unique armored car Wild Fire on augers;
- Weapons: two rare Junkbow shotguns;
- A unique cabin Cerberus of epic rarity
- The Cerberus cabin is a survivor's best friend. It understands everything, but just can't say it. Guts enemies in melee, as if it has three mouths.
- Light cabin
- Amount of free energy: 12 pts.Additional 1 unit of energy is used by the built-in melee weapon by default.
- Structure: 285 pts.
- Tonnage: 4000 kg.
- Weight limit: 8500 kg.
- Weight: 850 kg.
- Unique feature: ‘Fast cabin with a built-in melee weapon’.
- Auger walker ‘Meat Grinder’
- Durable all-terrain chassis
- Rarity: epic
- Tonnage: +2800 kg
- Structure: 820 pts.
- Weight: 800 kg.
- Unique feature: ‘Can move sideways and deal damage to enemy vehicles’.
- Early access to structural parts of the ‘Firestarters’ faction.
- Unique portrait of the hero: Red Hot;
- A unique paint can: Fire Salamander of legendary rarity;
- Increases the maximum number of parts used to 60;
- Unique sticker Capricorn;
- 3800 in-game coins.
Once upon a time, Red Hot had a name that was not so terrible, he performed in a fire show and was the most enthusiastic artist in his group. But the all-consuming passion for fire and carelessness cost him his career, and his partner's life. After this incident, he vowed never to handle fire again.
But after the disaster everything started spinning like poi at a show. The ability to deftly and effectively manage the fire element gained Red Hot respect among Lunatics. And soon he was promoted to a Firestarter. He changed his name and image to Red Hot, put on frightening war paint and sat behind the wheel of an insane craft, which he found on the set of some B-movie.
Now he loves to saw and burn all those who are disliked by Firestarters, and he tries not try to remember the broken oath and the old friend. What an upstanding guy!
Game Modes
Missions
Practice
- The mode is renamed to ‘Patrol’.
- Earned reputation in ‘Patrol’ mode is increased from 30% to 50%.
General
- For players with rank 10 with the ‘Engineers’ faction and higher, the maximum battle time is increased to 5 minutes.
- For players with rank 10 with the ‘Engineers’ faction and higher, the time required to capture the base is multiplied by 1.5.
- For all players the maximum time of the battle in “Clan battle” increased to 5 minutes. The time required to capture the base, is also multiplied by 1.5 times
- For all players the maximum battle time in ‘Patrol’ mode is increased to 5 minutes.The time required to capture the base is also multiplied by by 1.5.
- If the player who left a battle before completing it met the minimum requirements to receive the reward, he will receive the following reward:
- In the missions ‘Get the machine gun!’, ‘Get the shotgun!’, ‘Get the cabin !’, ‘Get the gun!’and ‘Get the wheels!: earned reputation points + 3 units of scrap metal.
- In the mission ‘Patrol’: earned reputation points + 1 unit of scrap metal.
- In the mission ‘Get the wires!’: Earned reputation points + 2 units of wires.
- In the special mission ‘Hot spot’: Earned reputation points + 2 units of event resource.
Raids
Chase
- Truck speed is reduced by 17%.
- Truck weapon damage is reduced by 10%.
- Difficulty level: Medium and Hard
- Damage and structure of armored vehicles of the Raiders in the ‘Nomads’, ‘Lunatics’ and ‘Scavengers’ factions are reduced by 20%.
Escort
- Now, during the raid on difficulty levels ‘Medium’ and ‘Hard’ Survivors have to fight with the leaders who are trying to destroy the truck. Believe me, they won't let you through easily. Prepare all your weapons and fight back against the leaders!
- Difficulty level: Medium
- Damage and structure of armored vehicles of the Raiders in the ‘Nomads’ faction are reduced by 20%.
- Difficulty level: Hard
- Damage and structure of armored vehicles of the Raiders in the ‘Nomads’ faction are reduced by 20%.
- Damage and structure of armored vehicles of the Raiders in the ‘Lunatics’ and ‘Scavengers’ factions are increased by 20%.
Frontier Defence
- Now, after capturing the tower, players are shown a wave count of enemies.
- Difficulty level: Medium
- Damage and structure of armored vehicles of the Raiders in the ‘Nomads’ faction are reduced by 20%.
- Difficulty level: Hard
- Damage and structure of armored vehicles of the Raiders in the ‘Nomads’ faction are reduced by 20%.
- Damage and structure of armored vehicles of the Raiders in the ‘Lunatics’ faction are reduced by 10%.
Defence
- Difficulty level: Hard
- Damage and structure of armored vehicles of the Raiders in the ‘Lunatics’ and ‘Scavengers’ factions are increased by 20%.
Heist
- Difficulty level: Hard
- Damage and structure of armored vehicles of the Raiders in the ‘Scavengers’ faction are increased by 20%.
Cargo race
- Difficulty level: Hard
- Damage and structure of armored vehicles of the Raiders in the ‘Lunatics’ and ‘Scavengers’ factions are increased by 20%.
Siege
- Difficulty level: Hard
- Damage and structure of armored vehicles of the Raiders in the ‘Lunatics’, ‘Nomads’ and ‘Scavengers’ factions are increased by 20%.
Parts
Movement
Hover ‘Icarus IV’ and ‘Icarus VII’
- Now the hovers have identical acceleration along a straight and diagonal trajectory.
- Hovers now have a speed limit.
- PS value for hovers is increased from 150 to 225.
The introduction of hovers into the game made battles more dynamic and interesting, but it also affected many things, including game balance. We believe that hovers, as parts of epic rarity, should have an advantage over rare parts, but in the current situation this advantage seems too big. Unmatched maneuverability and high speed of hovers allow them to dodge cannon projectiles and escape machine-gun fire, thus eliminating their main drawback — low structure. Therefore, we decided to compensate for their extreme efficiency by introducing a maximum speed limit. We also decided to increase their Power Score to limit their number in battles at low PS, where hovers have an unconditional advantage over common wheels.
Weapons
Shotgun ‘Sledgehammer’
- Structure is increased by 10% (from 87 to 96).
‘Spitfire’ shotgun
- Structure is increased by 5% (from 163 to 171).
‘Spectre-2’ machine gun.
- Structure is increased by 10% (from 123 to 135).
Cannon ‘Avenger 57mm’
- Damage reduced by 10%
Cannon ‘Judge 76mm’
- Damage reduced by 10%
Cannon ‘Executioner 88mm’
- Damage reduced by 10%
GL-55 Impulse grenade launcher
- Damage reduced by 10%
In this update we keep correcting explosive damage after changes of the new explosions system. In the last balance update we’ve corrected the most unbalanced weapons. This update is devoted to other weapons, that still need some changes. Bearing in mind the fact, that now it’s easier to shoot off light weapons with weapons that deal explosive damage, we’ve increased their structure parameters. It should increase their survivability in battles.
Turret ‘Barrier IX’
- The turret now activates 2 seconds after the moment it's deployed.
DT Cobra turret
- Turret damage reduced by 50%.
- Turret active time increased by 100%.
Initially, the short active time of the Cobra turrets was compensated for by their high damage. Unfortunately, in situations where the player did not have time to destroy them before activation, he had little chance of survival. We decided to double their active time and reduce the damage proportionally. This change will keep the total damage during a turret's operation level, as well as give players who did not immediately notice the placed turrets, a chance to escape from the firing zone or destroy them.
‘Fuze’ drone and ‘Mandrake’ howitzer
- Reduced the minimum angle of fragment scattering after the explosion.
After analyzing statistics and conducting tests, we found that if the car was far enough from the epicenter of the explosion, most of its parts were at an angle smaller than the minimum fragment scattering angle. Because of this, damage from the explosion decreased. This situation is typical for explosions with a large radius, and specifically only for the ‘Fuze’ drone and ‘Mandrake’. We have reduced the minimum scattering angle of the fragments, which should increase the effectiveness of these guns.
Explosives
- Spears now pass through energy shields without detonation.
Auger
- Now called ‘Borer’.
Miscellaneous
- If the raider machine is replaced by a player machine, a special message is now displayed.
- Improved several visual effects.
- Improved the ‘Thunderbolt’ shotgun effect.
- The sound of burning is improved.
- The map of the world has been improved.
- The appearance of descriptions for missions, raids, and brawls has been improved.
- Added new raiders as opponents in the ‘Raid’ mode.
- Added descriptions of portraits.
- Improved vehicle stability.
- Now the players who left the fight are listed as dead.
Bug fixes
- Improved game client stability
- Fixed a bug with blacklisted player's status.
- Fixed a number game client freezes.
- Improved the GPU selection algorithm.
- Fixed a bug with ATGM missiles passing through cars.
- Fixed a bug with the ATGM camera detaching from the missiles.
- Fixed a bug with wheel tracks when using HBAO+.
- Fixed a bug with patch display in debriefing.
- Fixed a bug with part silhouettes during car assembly.
- Fixed a bug with minimizing / maximizing the game window.
- Fixed a bug with the player name covered by animated frames.
- Fixed hover bugs over certain sections of the map.
- Improved the behaviour of raiders and drones on a number of maps.
- Improved the paint for ‘Steppe spider’ cabin.
- Fixed several map bugs.
- Fixed a bug with player list sorting in ‘Big Black Scorpions’.
- Fixed a bug in the description of the brawl ‘Big Black Scorpions’.
- Modified models for a number of parts.
- Fixed a bug with the ‘Perfect Defence’ patch.
- Fixed a bug with the timer for car jack usage on a car equipped with ATGM.
- Fixed a bug with invisible mines.
- Fixed a bug with drones unable to lift from behind an energy shield.
- Fixed a bug with picking up cargo if you stand next to it before activating it.
- Improved a number of texts and descriptions.
- Fixed a rare bug in the animation of the ‘Falcon’ drones.
- Fixed a bug with vehicle behaviour from the faction blueprint ‘Nimble’.
- Fixed a bug with counting likes at the Exhibition.
- Fixed a bug with rendering ‘Reaper’ minigun tracers.
- Fixed a bug where pressing the ‘Manufacture’ button could send you into battle.
- Fixed a bug with mouse with more than three buttons.
Hotfix#1:
- Fixed a bug causing the crushes in "Build Mode".
- Fixed a bug with incorrect cursor patterns.
Hotfix#2:
- Fixed a bug with displaying the players who left the battle before completing it.
- Fixed a bug with a "Skinner" harpoon model.
- Fixed a bug with missing parts from the workbench of the "Dawn's Children" faction.
- Fixed a bug with missing raiders in "Defence" raid on easy difficulty.
Hotfix#3:
- Improved a number of texts and descriptions.
- Changed the way players are being sorted on the battle results screen.
- Improved client stability.
Hotfix#4:
- Improved client stability.
Hotfix #5:
- ‘Structure’ parameter's name has been changed to ‘Durability’.
This name better represents the idea of this parameter. Vehicle durability is the sum of durability of all structural parts and the cabin. The higher it is, the more damage you can sustain in battle. Note that many parts, such as guns, do not increase durability of the vehicle.
- Improved client stability.
Hotfix #6
- Improved client stability.