New mecha season in Crossout. Part 1
Hello, survivors!
Today we start a series of blogs about the upcoming season that will start in September. The survivors have reached a heroic victory over Lloyd, and it led them to new opportunities. The Scavengers have found a lot of interesting parts in the depths of the mad scientist’s hideout. Those findings along with the emergence of Aris, the new leader of the Ravagers, will lead to a new conflict between two coalitions, but let’s not spoil anything for now.
Some of you already know that the new season will introduce vertical mechanical legs, but it’s not the only new feature that awaits us! Let’s start with the new legendary rocket launcher and the new legendary support module that can boost the attack of a number of modules of different types at the same time. Are you intrigued? Let’s dive in!
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Legendary rocket launcher
The new legendary rocket launcher comes from the Scavengers faction and allows you to deal high amounts of blast damage in an area. The weapon fires a burst of several fast, maneuverable rockets that will fly like a swarm towards the targeted area and explode upon hit.
The new weapon’s perk will focus on rewarding skillful and precise shooting. Each hit upon an enemy will boost the damage of the next volley. In addition, it will also increase the reload speed of the rocket launcher.
Legendary support module
The new module is similar to the “Omamori” and “Averter” in that it also boosts the parts that are attached to it. But the new module functions not as a defensive part, but as an offensive one. It amplifies various attack parameters, depending on the parts that are attached to it. It is possible to boost weapons, cabins and engines with it.
If you attach a weapon to the new module, it will get a boost to damage. A cabin will get a bonus to maximum speed, and attaching an engine to the new module will result in an increase of the “power” parameter of the armoured vehicle.
The most amazing part is that you can attach all three types of parts to the new module and get all three boosts at the same time. But be cautious: the new module explodes when it gets destroyed, and it can’t be installed alongside the “Averter” or “Omamori”.
We are eager to see how you will use the new module to get maximum efficiency out of it. It has a lot of potential!
New structural parts
This is only the beginning! See you in the next devblog entry, which will come along soon. Stay tuned.