Planned changes to clans, part II
Hello again, survivors!
Not so long ago we published an article where we described our plans to improve the system of clans and weekly challenges. It’s time for part two, where we will share more details!
As you remember, we plan to introduce into the game the concept of a band — the initial form of clans, available to almost anyone, which can consist of up to 4 players. There will also be a new game mode titled “Clan skirmish”, which will be very similar to “Clan battles”, but with a vehicle power score limit. Weekly challenges will be transformed into clan activities, allowing you to complete them together.
We should note that all information, including the terms used in this article, is preliminary and may change by the time the improvements are released to the main servers. In addition, for the clarity of wording, we will refer to both clans and bands as “clans”, but everything described applies to both clans and bands.
Seasons and “Skirmish”
We plan to launch a season system similar to the one currently used in “Clan battles”. As the season progresses, each clan will accumulate a “fame rating”, thereby moving up through the leagues of the leaderboard. These are separate entities that have nothing to do with the existing clan rating.
The total fame rating of a clan is the sum of the fame rating of all clan members. Players earn it for useful actions (for example, destroying the enemy) in PvP missions, as well as in the “Clan Skirmish” and “Clan battles” modes.
This means that even those clan members who take part in standard PvP help the clan to progress. However, we note that taking part in the “Clan skirmish” and “Clan battles” modes adds more fame rating — at the moment, 10 times more.
The contribution of each player to the seasonal rating of the clan is calculated based on their five best battles of the season. This way, committed players will have an incentive to constantly improve and achieve better and better results, but those who don’t play as actively will also be able to bring considerable benefit to the clan.
A clan’s fame rating cannot drop during a season. On the contrary, it naturally grows all the time due to the fact that clan members simply play the game. Once a week, at the end of the season, the rating is completely reset. Accordingly, all clans move to the starting league at this moment.
Important facts about the “Clan skirmish” mode:
- You can participate in the mode as a group or alone — for this you only need to be a member of a clan or band. In this case, you will enter a battle with random players, and at the end of the battle, each player will bring points to their clans
- The planned maximum vehicle Power Score level for the mode is 9000
- The mode will be available according to a schedule, but the exact time is not determined yet
Clan challenges
The higher the clan advances through the leagues during the season, the more challenges are available to it. It’s worth noting that the progress of these challenges is counted even before you reach the league these challenges are attached to. If the clan has already fulfilled all the conditions of the challenge, the reward for it will be received immediately upon reaching this league.
Rewards for these challenges will be received by all clan players who have scored the required amount of “activity points” — a new entity that displays the contribution of a clan member to the overall result.
Activity points are earned by dealing damage in any game mode, including raids. This way, active players will be rewarded even for those challenges in which they didn't directly participate. But this doesn’t mean that the reward is not deserved: after all, their activity has increased the fame rating of the clan, thus bringing it closer to receiving said reward!
We remind you that the Engineer badges will remain as a reward for these challenges and the maximum number of badges received per player will either remain the same or increase compared to the current values.
Other important improvements
The roles within clans have undergone some changes as well, now there are four of them: leader, officer, veteran and fighter. The first two haven’t been changed substantially, but the third and fourth should be described additionally. Let’s take a closer look.
By default, when joining a clan, a player becomes a fighter. This allows them to contribute to the completion of clan challenges, receive rewards for them, earn activity points and fame rating, as well as participate in the “Clan skirmish” mode. After the clan leader or officer promotes the player to a veteran, they get the opportunity to fight in “Clan battles” as well.
This change will allow clans to monitor the participation of their players in “Clan battles” more flexibly, as well as prevent potential cases of sabotage. In addition, new opportunities will open up for clans, such as recruiting less experienced players and practicing team strategies in the “Skirmish” mode before moving on to more serious battles. Or, for example, having a certain number of players who don’t participate in “Clan battles” at all, but contribute to increasing the clan’s fame rating and completing challenges.
For those players who want more privacy, we plan to add the ability to turn off the display of the clan tag in front of their nickname. This setting will be individual for each player and will not affect the clan as a whole.
We also note that, unlike a clan, bands will not have a name and tag, and their members will not have a corresponding prefix before their nickname.
We should also mention one more important point: the improvements planned at the moment will not affect the existing “Clan battles” rating system, as well as the reward in the form of uranium ore. Later in the future, there might be changes to these aspects as well.
For now, that’s all we can share — and you have the opportunity to express your opinion about these changes. We will appreciate your feedback very much!
See you soon!