Small update, 28.10.2022
Movement parts
- Reduced deceleration in turning speed for wheels, especially on multi-wheeled and heavy vehicles. Now wheeled armoured vehicles should respond better to turns.
- Increased the turning inertia for vehicles with hovers.
- Now hovers will stop working on armoured vehicles that have any additional movement parts installed, except for mechanical legs.
Miscellaneous
- Fixed a number of issues related to the lightning on different locations.
- Now, if several parts are selected at once in the search filter for a car at the exhibition, then only the cars that have the selected parts mounted on them will be displayed.
- The size of notifications about destroying an enemy and about assistance in the destruction has been reduced.
- Improved the description of the module “Daze”: the module doesn’t work against leviathans.
- Improved the effect of the shield for the “Aegis-Prime” module.
- Fixed a bug where the mines of “Jubokko” and “Kapkan” continued to interact with the carcass of the destroyed vehicle, instead of switching to the next enemy.
- Fixed a bug where the grass on the “Fortress” location could be displayed incorrectly.
- Now the impulse from allied projectiles doesn’t affect a friendly armoured car.
- Fixed a bug where markers were not placed on destructible parts of the bridge in the “Bridge” location.
- Fixed incorrect display of the “Network test” window.
- Fixed bug with incorrect playback of self-destruction sound of a vehicle located near the player.
28 October 2022
Update