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Crossout is the post-apocalyptic MMO Action game in which you can craft your unique battle vehicles from a myriad of interchangeable parts, ride them directly into combat and destroy your enemies in explosive PvP online battles in the air and on the ground.

Updated “Chase” mode and changes to co-drivers

Hello!

Today we are launching the final mass testing before the release of the “Big chase” update. We invite you to evaluate the updated skills of co-drivers, as well as try out the new version of the “Chase” mode on the “Warrior’s path” map.

Separately, we draw your attention to the fact that a test version of the new system is presented on the test server. Some skills and/or talents may be partially or completely reworked in the final version. The “Chase” mode and additional balance changes can also be changed before the release of the update.

Chase

  • The chase takes place on a new map “Warrior’s path” created specifically for this mode.
  • Your objective is to stop the moving trucks before they leave the location.
  • The location has several different routes. The routes of the trucks and their guards, as well as the trucks themselves and their weapons, may change from battle to battle.
  • The trucks are always moving.
  • All trucks and their guards are armed and ready to fight back anyone who dares to attack the convoy.
  • The team is defeated if you couldn’t stop even one of the trucks.
  • The task is considered partially completed if you were able to stop only one truck.
  • Points are awarded for the stages of destruction and for complete destruction of each of the trucks. Depending on the points scored, the team receives a certain amount of plastic as a reward.

Changes to co-drivers

Grizzly

Passive skill “Generator explosion power decreased by 20%” is replaced by “Mass limit: +3%”.

Phobos

Charging of the active talent now takes 2 sec. (instead of 1.5 sec.). (description wasn't changed)

R-Type 52

  • Charging of the active talent by wheeled drones takes 4 sec. (instead of 6 sec.).
  • Charging of the active talent by turrets takes 3 sec. (instead of 4 sec.).

Please note that not all of the changes are presented in the test. Additional tweaks to co-drivers are planned for the update’s release.

Additional balance changes

Pulse accelerator “Scorpion”

Damage reduced by 10%.

Comment: when combined with some of the new co-drivers, the effective “Scorpion” becomes an even more menacing weapon. In order to prevent the obvious superiority of this weapon over all others on the battlefield, we slightly reduce its damage. Despite this change, when combined with certain co-drivers, “Scorpion” will still deal more damage than it used to do without co-driver bonuses before the changes were made.

Crossbows

With the “Big chase” update, we will refine the physical models of the “Spike-1”, “Toadfish”, and “Phoenix” crossbows. After those changes, their size will decrease and they more consistent with their visual models.

Cabin “Master”

After the last mass testing, we decided to improve the cabin a little more and reduce the maximum heating received from the perk to 25%. As a result, the full list of changes looks like this:

  • Cabin type changed to “Medium”.
  • PS reduced from 2400 to 2100.
  • Max. speed cabin reduced from 95 to 75 km/h.
  • Tonnage increased from 5000 to 5350 kg.
  • Weight limit increased from 10000 to 14100 kg.
  • Mass increased from 750 to 1150 kg.
  • Now the cabin heats up to a maximum of 25% (instead of 100% before).
  • Now, the automatic activation of the parts restoration occurs immediately after the cabin heats up to the maximum possible level. You can still turn off the cabin heating manually at any time.
  • Now the perk description looks like this:

When the module is activated, the cabin heats up to 25% for 5 sec., and then cools down for 5 sec., restoring 10% of durability per sec. to the parts that are connected to the power nodes. After 2 sec. of being active, the module can be disabled. This will stop the heating and reduce the durability recovery percentage accordingly. Cooldown is 10 sec.

Disc launcher “Ripper”

  • Now the weapon rotates freely around its axis.
  • Durability increased from 484 to 581 pts.
  • Mass increased from 540 to 648 kg.
  • Disc impact impulse increased by 40%.
  • Weapon rotation speed increased by 25%.
  • The time before the disks that are stuck in objects are destroyed has been increased from 5 to 7 sec.
  • Damage received from colliding with discs that are stuck in objects has been increased by 2 times.

Drone “SD-15 Vulture”

We plan to leave the balance tweaks unchanged:

  • Target acquisition time reduced by 19%.
  • The drone’s flight speed increased by 5%.
  • Enemy detection range increased by 17%.
  • Cooldown time reduced from 13 sec. to 12 sec.
  • Explosion radius increased by 80%.
  • Blast damage reduced by 53%.
  • Periodic damage increased by 33%.
  • The drone now deals periodic damage 5 times before it explodes.

Pulse accelerator “Astraeus”

The physical size of the projectile has been reduced by 75%.

How to get to the test server?

If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.

  • Create a new folder for the game on your hard drive.
  • Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
  • Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
  • After the installation is complete, start the Launcher and enter the game with your username and password.
  • The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
  • After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, July 8, 2022 from 16:00 to 19:00 (GMT time)
    • Saturday, July 9, 2022 from 13:00 to 19:00 (GMT time)
    • Sunday, July 10, 2022 from 13:00 to 19:00 (GMT time)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

After testing the changes, we invite you to leave your constructive feedback on the planned rework HERE.

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.


Discuss it here!

8 July 2022
Mass Testing