Planned balance changes. Test server
Hello!
As it was announced at the beginning of the week — today we will tell you about the planned balance changes and give you the opportunity to test them on a special test server.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not be implemented into the game at all. You can familiarize yourself with all the planned changes in detail on the special test server!
General
All automatic shotguns
- Now the sight of any automatic shotgun shows the current spread of the weapon.
- Changed the format of the pellet spread from square to rectangular (now it corresponds to the scope).
- Now turning the weapon doesn’t increase the spread.
- The maximum firing range has been reduced from 100 to 60 m.
Developer comment: With these changes, we would like to improve the experience when playing with shotguns. The dynamic sight will allow you to control the spread and target vulnerable parts of enemies, and the lack of spread from the weapon’s rotation will encourage manoeuvrable close combat.
On the other hand, the maximum firing range of shotguns has been significantly decreased. Now shotguns no longer compete with weapons designed for medium range firing, and this corresponds to their initial role.
All melee weapons
- The damage zone is now displayed in the assembly mode.
- You can no longer mount other parts in the area that deals damage. Crossing the area with other parts is also not allowed.
Developers comment: This change is intended to affect builds with Borers, which took advantage of the game not taking damage area into account when checking the possibility of mounting parts.
With the display of the damage zone, it will be easier for skilled builders to calculate the armour and ramp of their vehicle in order to maximize the potential of their melee weapons.
We will monitor the performance of melee weapons and improve their parameters in case their efficiency will significantly decrease.
All cabins
Reduced the time before the car flips without using a car jack from 30 to 20 sec.
Developer Comment: The change should reduce the fatality of the overturned vehicles in some cases.
In the future, we plan to consider different options for redesigning the car jack in order to make it more useful for different assemblies.
Special rarity
Revolver “Emily”
- Projectile explosion radius increased by 7%.
- Projectile speed increased by 33%.
Developer Comment: this revolver was a weapon that was quite difficult to use at medium range. Now its projectiles will fly faster, and the slightly increased explosion radius will allow you to “graze” the opponents a little more often with an indirect hit.
Rocket launcher “Pyralid”
- Perk bonus increased from 12% to 15%.
- Perk duration increased from 5 sec. to 8 sec.
Developer Comment: “Pyralid” was a rather weak weapon. The following changes will simplify the use of the weapon’s perk and increase its efficiency.
Automatic cannon “Median”
Projectile speed increased by 17%.
Nailgun “Summator”
As the shot is charged, the weapon’s rotation speed increases.
Developer comment: The change is intended to facilitate agile close-range combat while using “Summator” in charged shot mode.
Explosive “Boom”
Explosion radius reduced by 10%.
Developer Comment: Reduced explosion radius will reduce the extremely high efficiency of this weapon.
Epic parts
Cannon “Elephant”
Perk’s effect duration increased from 3 sec. to 4 sec.
Developer comment: Now, with skillful shooting and a properly assembled armoured car, the owners of “Elephant” will be able to constantly use its perk.
Drone “Yaoguai”
- Module durability increased from 173 pts. to 223 pts.
- The length of the first drone burst when attacking is always equal to the duration of the perk.
- Drone activation and targeting times have been significantly reduced.
Developer comment: these changes will simplify the game using the drone’s perk and increase its overall efficiency.
Grenade launcher “Thresher”
- Projectile speed increased by 33%.
- Maximum spread is reduced by 17%.
Developer Comment: similarly to “Emily”, “Thresher” is quite difficult to use at medium range. Reduced spread and faster projectiles will facilitate this process.
Plasma gun “Quasar”
The cannon reloads for 0.5 sec. faster (5 sec. instead of 5.5 sec.).
Developer comment: We think that many players will agree that in a direct firefight, even a split second can decide the outcome of the confrontation. A slight increase in the reload speed will allow the owners of “Quasar” to keep up with owners of other weapons with long reloading times.
Nail gun “Argument”
- Damage increased by 8%.
- As the shot is charged, the weapon’s rotation speed increases.
Developers comment: the situation with “Argument” is almost similar to the one with “Summator”. These changes will make agile melee combat easier, and slightly increased damage will allow it to be more competitive against other epic parts.
Cabin “Favourite”
The cabin’s perk still prevents the heating of mounted weapons and modules, but now the duration of the heating stop depends on the minimum heating time among all weapons mounted on the vehicle. The longer the minimum heating time, the longer the bonus lasts.
Developer comment: It’s no secret that “Favourite” was often used as a cabin for shotguns. We agree that it should be more versatile. Changing the mechanics of this perk will expand the list of weapons that can be effectively used in conjunction with this cabin.
Legendary parts
Autocannon “AC80 Stillwind”
Perk duration increased from 2 sec. to 3 sec.
Developer comment: slightly increased duration of the bonus will allow you to deal more damage while being invisible, or provide more time for tactical maneuvers.
Howitzer “Mandrake”
The weapon drains 1 pts. less energy.
Developer comment: unfortunately, “Mandrake’s” already underwhelming efficiency has suffered even more since the introduction of reload acceleration modules. The high energy consumption of the weapon made it impossible to assemble an effective vehicle with the howitzer. Reducing energy consumption will not only allow to combine the weapons, but also make it possible to create an assembly based on a heavy cabin with 2 howitzers.
Cabin “Machinist”
Now the bonus to the weapon’s durability doesn’t depend on the current vehicle’s durability. It is now determined once (at the beginning of the battle) and no longer changes.
Shotgun “Parser”
- Reload time increased from 2 sec. to 2.6 sec.
- Maximum range decreased by 25%.
- Optimal firing range reduced by 20%.
Developer Comment: “Parser” is an extremely powerful weapon. We have tried to reduce its efficiency and, if possible, preserve its uniqueness. As noted by many, its firing range was too great for a shotgun (albeit a versatile one), so it became the main focus of the changes.
Separately, we would like to note that work on a new unique feature of the “Breaker” shotgun is also in progress, but the change is not yet ready and will not be presented on the test server or with the next update. It’s possible that the information will appear within a month after the update, and we will be sure to inform you about it.
How to get to the test server?
If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
- Create a new folder for the game on your hard drive.
- Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
- Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
- After the installation is complete, start the Launcher and enter the game with your username and password.
- The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
- After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
- Please note the schedule of the test server:
- Wednesday, December 8, 2021: from 13:00 to 19:00 (GMT time)
- Thursday, December 9, 2021: from 13:00 to 19:00 (GMT time)
- Friday, December 10, 2021 from 13:00 to 19:00 (GMT time)
- Saturday, December 11, 2021 from 13:00 to 19:00 (GMT time)
- Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server).
You can report all issues found on the test server here.
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.