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Crossout is the post-apocalyptic MMO Action game in which you can craft your unique battle vehicles from a myriad of interchangeable parts, ride them directly into combat and destroy your enemies in explosive PvP online battles in the air and on the ground.

Preliminary information on the Crossout update 0.13.0. “Enemy of my enemy”

Hello, survivors!

Next week, a new season, “Enemy of my enemy” will be launched in Crossout. You can expect not only the new parts announced in the devblogs, but also the return of the Founders’ parts from the very first season.

Needless to say, the update will not be limited to the new season only. It will also include the updated PvP-maps, and a special PvE-mode, and balance changes. Let’s get acquainted with the information that we have at the moment.

All the new features described here are not final and may be changed before they are introduced into the game or may not make it into the game at all.

Maps

In addition to the already announced new version of the map “Old Town”, you also expect the updated “Bridge” and “Founders Canyon” locations.

Updated map “Bridge”

The main change in “Bridge” is, of course, the new passageways. It’s a great alternative for getting behind enemy lines, but be careful - you can always be trapped by the enemy in a narrow passageway.

We also slightly adjusted the height of the hills in the location to minimize the situations where an enemy can shoot the player just because he occupies a position that is too high.

The slopes on the map will become more flat, which will definitely be appreciated by the owners of armoured vehicles on mechanical legs. New covers will appear in the riverbed and on the hills, and symmetrical descents to the riverbed will appear on both sides of the bridge.

We didn’t forget about jumping from the hills either. Now the cliff drops will be less steep, which will reduce the chance of overturning the vehicle and also allow for more comfortable shooting from elevated positions.

Updated map “Founders Canyon”

Minor changes will also affect the “Founders Canyon”. We strive for more variability in the battles in this location and want to diversify the usual “still standing” on the map.

The small side passages we will add will allow the fast cars to slip through the center of the map and cause commotion in the enemy ranks. Their location on high ground will allow you to control the center and fire if necessary.

Balance changes

Shotgun “Spitfire”

Durability is planned to be reduced by 7% (from 165 to 153 pts.).

Developer comment: With this change, we want to reduce the excessive efficiency of “Spitfire” on its PS level.

Rapid-fire machine gun “M-37 Piercer”

Damage is planned to be reduced by 7%.

Developer comment: “Piercer” was too powerful compared to other close range weapons within its PS level.

Cannon “Prosecutor 76mm”

Now the cannon shell pierces 2 cells of the armoured car construction.

Developer comment: The “Prosecutor” ’s perk hardly affected the battles, that’s why we amplify its effect.

“Kapkan” minelayer

  • Now it will be easier for heavy vehicles to tear the cable.
  • The cooldown is planned to be increased from 12.5 seconds to 15 seconds.
  • It’s planned to reduce the time until the mine self-destructs from 60 sec. to 30 sec.

Developer comment: “Kapkan” is too efficient and versatile, which allows it to be used freely in battle against any kind of opponents. This change is intended to correct this situation, encouraging the players to consider their strategy a little more when using “Kapkan”.

Crossbow “Spike-1”

Damage is planned to be increased by 8%.

Developer comment: With this change, we want to increase the insufficient combat efficiency of the crossbow.

Grenade launcher “Thresher”

The maximum spread is planned to be reduced by 15%.

Developer comment: With this change, we want to facilitate the gameplay while using the “Thresher” ’s perk.

Automatic weapon “Caucasus”

The weapon’s rotation speed is planned to be reduced by 25%.

Developer comment: “Caucasus” is a very efficient weapon, much less demanding to the player’s skill than its analogues. This change should add a new layer of gameplay while using this weapon — the player needs to efficiently control his armoured car to unlock the potential of “Caucasus”.

Hover “Icarus VII”

  • Acceleration is planned to be reduced by 10%.
  • PS is planned to be increased from 480 to 580.

Developer comment: “Icarus Vll” continues to show too much efficiency, especially at low PS levels. This change is intended to correct this situation.

Grenade launcher “Yongwang”

  • Now the maximum bonus to the perk’s damage will be 95%.
  • “Spark III” and “Flash I” will no longer destroy projectiles the moment the grenade launcher fires.

Developer comment: “Yongwang” started to show excessive efficiency after the “Deadman” cabin was introduced, and the first change is intended to correct this situation. The second change is implemented to minimize the impact of the first change on leviathans armed with this weapon.

Harpoon “Skinner”

  • Now the harpoon will hold the enemy car for only 4 seconds. You will be able to track when the harpoon releases the enemy with a help of a special scale around the sight.
  • The change is relevant only for enemy vehicles. If the harpoon is attached to other surfaces (surrounding objects, terrain, etc.) the cable will not automatically unhook.

Developer comment: It was very difficult for a player who became a target of “Skinner” to counter it. This change should improve the situation.

Cannon “ZS-46 Mammoth”

Reload time is planned to be increased by 10% (from 6 sec. to 6.6 sec.).

Developer comment: With this change, we want to reduce the excessive efficiency of “Mammoth”.

Drone “Annihilator”

  • The drone’s durability is planned to be reduced by 15%.
  • Now the perk will reduce the cabin’s power by 4%, instead of 5%.
  • Damage is planned to be reduced by 7%.

Developer comment: “Annihilator” showed excessive efficiency, and it was quite difficult to destroy the drone even with weapons designed specifically for this.

Crossbow “Toadfish”

Now the crossbow will reload 15% faster (5.1 sec. instead of 6 sec.).

Developer comment: “Toadfish” has rather complex firing mechanics. This change is intended to reduce the price of error when using this weapon.

Machine gun “Punisher”

Now to activate the perk, you will need to make 30 precise shots instead of 40.

Developer comment: This change will simplify the efficient use of the weapon’s perk.

Pulse accelerator “Scorpion”

  • Damage is planned to be reduced by 7%.
  • Durability is planned to be reduced by 10% (from 552 pts. to 497 pts.).
  • The mass is planned to be reduced by 20% (from 900 kg to 720 kg).

Developer comment: After reducing the physical size of the projectile, “Scorpion” became more powerful. These changes are intended to make it more balanced. Please note that with a hit from two “Scorpions” can still destroy your opponent’s “Scorpion”, and its ratio of strength was improved.

Other changes

With the update’s release, you can also expect a special mode related to the new season (similar to “Operation Gozu” which was launched with the previous season). We wouldn’t want to reveal all the cards right now, so let the details be a surprise.

With the next update, we also plan to improve the mechanics of the player matchmaking in clan battles. The changes, first of all, should reduce the waiting time of rivals in higher leagues.

Looking forward to welcoming you in the “Enemy of my enemy” update. See you in the next season!


Discuss it here!

16 September 2021
Announcement