Planned balance changes for Crossout update 0.12.50. Mass testing
Greetings, survivors! The next update 0.12.50 “Dronapocalypse” is scheduled for next week, and today we would like to tell you in advance about the upcoming balance changes that you asked us about on different social media platforms.
We remind you that all the new features described in this news are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can familiarize yourself with all the planned changes in detail on the special test server!
“Rare” parts
Cannon “Little Boy 6LB”
Durability reduced by 7% (from 454 pts to 422 pts).
Shotgun “Spitfire”
Damage reduced by 7%.
“Epic” parts
Crossbow “Phoenix”
Reload time reduced by 10%. Now the crossbow reloads faster.
Autonomous drone “Yaoguai”
Drone’s durability increased by 50% to increase its survivability and correct its short lifespan in combat conditions.
Minelayer “Kapkan”
- Mine fire rate reduced by 25%.
- Now the rope doesn’t affect fast vehicles that much.
Developer comment: this change is directed primarily towards fast vehicles. Now they will not brake so sharply when they are caught by a “Kapkan” mine. And reducing the mine’s firing rate will reduce the number of situations when the mine almost immediately fastened a new rope, after the previous one was cut.
Automatic weapon “Caucasus”
Optimal and maximum range of fire reduced by 30%.
Cabin “Dusk”
The bonus damage from the perk is reduced from 30% to 20%.
Tracking system “Enlightenment”
Reduced the system’s reloading time (from 15 to 14 seconds).
“Jannabi” cabin
Now the cabin’s perk bonus works with all damage types.
Drone “Fuze”
The number of launches increased by 2.
Radar “Verifier”
Radar reload time increased from 30 to 35 sec.
Chassis “Omni”
- Turning radius reduced.
- Improved surface grip.
- Now each chassis consumes 16% of power, instead of 19% earlier.
Armoured track
- Driving with these tracks has become less “twitchy”.
- Improved surface grip.
Cabin “Cockpit”
- Now the maximum bonus damage from the cabin’s perk is 50%.
- Now each booster installed gives more bonus damage:
- Common: 4% (instead of 3% before).
- Rare: 8% (instead of 6% earlier).
- Epic: 13% (instead of 11% before).
Developer comment: the changes are aimed at making the cabin no longer the main and only option for assembling an effective leviathan, but at the same time, for it to become more attractive to use in regular battles.
Cabin “Favourite”
- Now, in order to charge the perk, you need to drive 20% less distance.
- The duration of the perk has been reduced from 3 to 2 sec.
Developer comment: with these changes, we would like to adjust the excessive efficiency of shotguns in conjunction with this cabin, as well as make its perk more useful for machine guns.
Hover “Icarus IV”
- Tonnage increased from +750 to +1550 kg.
- Power consumption increased from 8% to 14%.
- Durability increased from 160 to 200 pts.
- Increased the chassis’ inertia.
- Now installing hovers on a vehicle with any other chassis, except mechanical legs, reduces the height of the armoured vehicle above the ground.
Hover “Icarus VII”
- Tonnage increased from +750 to +1100 kg.
- Power consumption increased from 5% to 10%.
- Durability increased from 135 to 165 pts.
- Increased the chassis’ inertia.
- Now installing hovers on a vehicle with any other chassis, except mechanical legs, reduces the height of the armoured vehicle above the ground.
Developer comment: first of all, we would like to again agree with the opinion of many players that the use of wheels and other chassis that don’t touch the ground, on vehicles with hovers needed to be corrected. We also revised the parameters of hovers to make it easier to gain the weight limit on many cabins. At the same time, the dynamics of such builds should not significantly decrease.
You may also notice that now “Icarus IV” has become the preferred option for heavy, “tank” builds.
The changes in the hover vehicles’ inertia are primarily aimed at slightly reducing the efficiency of the fast builds, whose efficiency has stood out consistently in many tests.
“Legendary” parts
Minigun “Reaper”
Maximum spread in motion reduced by 10%.
Pulse cannon “Kaiju”
Reloading time increased from 2.5 to 3.8 sec.
Drone “Annihilator”
Now when dealing damage, the drone reduces cabin power by 5%, instead of 6%.
Minelayer “Jubokko”
- Now the minelayer has a limited ammunition - 18 pcs.
- The distance at which the attached wire rope breaks is increased by 50%.
Attention! Based on the results of the test on Thursday, additional changes may be implemented on Friday, based on the first statistics and your feedback. If you had the chance to evaluate the changes on Thursday, March 18, please leave your feedback in the special thread at the link below!
How to get to the test server?
If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.
- Create a new folder for the game on your hard drive.
- Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
- Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
- After the installation is complete, start the Launcher and enter the game with your username and password.
- The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
- After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
- Please note the schedule of the test server:
- Thursday, March 18, 2021: from 13:00 to 19:00 (GMT time)
- Friday, March 19, 2021 from 13:00 to 19:00 (GMT time)
- Saturday, March 20, 2021 from 13:00 to 19:00 (GMT time)
- Sunday, March 21, 2021 from 13:00 to 19:00 (GMT time)
- Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).
After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server).
You can report all issues found on the test server here.
The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.