Now available
on Android and iOS
Crossout is the post-apocalyptic MMO Action game in which you can craft your unique battle vehicles from a myriad of interchangeable parts, ride them directly into combat and destroy your enemies in explosive PvP online battles in the air and on the ground.

Planned balance changes. Mass testing

Hello there, survivors!

Today we would like to present a lot of balance changes based on extensive statistics on the effectiveness of weapons of various rarities. All of them should bring the effectiveness of each weapon within one rarity in line with the average expected values. In other words, all weapons of the same rarity should be equally effective and should not be more effective than those of the higher rarities. Please note that most of the changes are not critical and precisely tweak weapon parameters.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. You can study all the planned changes in detail on the special test server!

Common rarity

Machine gun “LM-54 Chord”

Damage reduced by 10%

“Rare” parts

In terms of “rare” parts, we would like to note that the changes are related to the introduction of a new “special” rarity into the game. We have gathered enough information since it was added and are making corrections that will make the details of “rare” and “special” rarities quite different from each other in terms of effectiveness, as it should be.

General

PS of all the “rare” weapons reduced by 13%.

Missile “AT Wasp”

Damage from missile explosion reduced by 7%.

Cannon “Judge 76mm”

Projectile explosion damage increased by 5%.

Cannon “Little Boy 6LB”

Cooldown increased from 3.5 to 4 seconds.

Autocannon “AC43 Rapier”

  • Projectile explosion damage reduced by 10%.
  • Durability reduced from 125 to 109 pts.

Machine gun “P-23 Defender”

  • Damage reduced by 10%.
  • Durability reduced from 153 to 140 pts.

Machine gun “Vector”

Damage reduced by 7%

Shotgun “Spitfire”

Damage reduced by 5%.

Shotgun “Sledgehammer”

Damage reduced by 5%.

Parts of special rarity

General

PS of all the special rarity weapons reduced by 7%.

Cannon “Prosecutor 76mm”

  • Gunshot damage increased by 15%.
  • Cannon perk improved. Now the shell explodes after breaking through 102 units or 100 cm of armour.

Cannon “ZS-33 Hulk”

Projectile explosion damage reduced by 7%.

Autocannon “AC50 Storm”

  • Projectile explosion damage reduced by 10%.
  • Durability reduced from 190 to 161 pts.

Machine gun “Sinus-0”

  • Damage reduced by 5%.
  • Durability reduced from 97 to 90 pts.

Revolver “Emily”

Now the weapon reloads faster (cooldown reduced from 5 to 4.2 seconds.)

Shotgun “Goblin”

Damage reduced by 7%.

Shotgun “Junkbow”

  • Damage increased by 5%.
  • Durability increased from 235 to 252 pts.

Shotgun “Mace”

Damage reduced by 6%.

Rapid-fire machine gun “M-37 Piercer”

Durability increased from 114 to 127 pts.

Plasma emitter “Synthesis”

Damage increased by 5%.

Explosive “Boom”

Explosive damage reduced by 7%.

Parts of epic rarity

“Small track”, “Hardened track”, “Armored track”

  • Reduced the turning radius of the tracks. Now tracked vehicles change direction and perform various maneuvers faster.
  • Slightly reduced grip on surfaces to reduce the sense of "on the rails" movement.

General

PS of all the epic rarity weapons reduced by 7%.

Missile “Locust”

Damage from missile explosion reduced by 7%.

Cannon “Executioner 88 mm”

  • Ammunition increased from 8 to 10 pcs.
  • Improved the weapon's perk. Projectiles now explode after breaking through 132 units or 200 cm of armour.

Cannon “Elephant”

  • Projectile explosion damage reduced by 5%.
  • Durability reduced from 891 to 847 pts.

Autocannon “AC72 Whirlwind”

  • Projectile explosion damage reduced by 5%.
  • Durability reduced from 420 to 391 pts.

Pulse Rifle “R-37-39 Adapter”

Damage increased by 5%.

Catapult “Incinerator”

Part heating speed from fire puddle increased by 33%.

Crossbow “Spike-1”

  • Damage increased by 7%.
  • Projectile speed increased by 30%.

Grenade launcher “AGS-55 Impulse”

  • Rate of fire reduced by 10%.
  • Ammunition increased from 120 to 150 pcs.

Autocannon “AC64 Joule”

  • Projectile explosion damage reduced by 5%.
  • Durability reduced from 240 to 216 pts.

Machine gun “Spectre-2”

Durability increased from 162 to 186 pts.

Laser drill “Trigger”

Part heating speed increased by 25%.

Shotgun “Thunderbolt”

  • Damage increased by 5%.
  • Durability increased from 157 to 173 pts.

Shotgun “Fafnir”

  • Improved the weapon's perk. Maximum efficiency is now +30% at 60 km/h.
  • Durability increased from 300 to 315 pts.

Homing missile “Pyre”

  • Damage from the missile explosion increased by 15%.
  • Missile speed increased by 15%.

Guided missile “Flute”

  • Damage from missile explosion reduced by 5%.
  • Missile durability reduced by 25%.

Minelayer “King”

  • Mine explosion radius reduced by 10%.
  • Mine durability reduced by 15%.

‘Lancelot’ explosives

Explosive damage reduced by 7%.

Parts of legendary rarity

Cannon “BC-17 Tsunami”

Now the “Tsunami” shells have an additional feature: they explode after breaking through 123 units or 100 cm of armour.

Autocannon “Cyclone”

  • Projectile explosion damage reduced by 5%.
  • Durability reduced from 523 to 486 pts.

“Reaper” minigun

Ammunition increased from 260 to 325 pcs.

Flamethrower Draco

  • Damage increased by 5%.
  • Flame speed increased by 20%.
  • Ammunition increased from 120 to 175 pcs.

Electric gun “Assembler”

Damage reduced by 7%.

Machine gun “Aspect”

  • Damage increased by 7%.
  • Durability increased from 200 to 220 pts.

Rapid-fire machine gun “M-39 Imp”

Damage increased by 7%.

Plasma gun “Pulsar”

  • Explosive damage reduced by 5%
  • Explosion radius reduced by 7%.
  • Durability reduced from 770 to 693 pts.

Homing missile “Hurricane”

  • Damage from the missile explosion increased by 15%.
  • Missile speed increased by 15%.

Drone “Annihilator”

Drone durability reduced by 10%.

How to get to the test server?

If you have ever participated in testing features on a special server, then just start the Launcher from the folder with the test client and wait for the update to complete.

  • Create a new folder for the game on your hard drive.
  • Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you are logged into the live game servers, you need to delete all downloaded launchers from the download folder and try again.
  • Start the Launcher and install the game into the folder you created (for example D:\Public test\Crossout).
  • After the installation is complete, start the Launcher and log into the game with your username and password.
  • The progress of your main account will be transferred to the test server (including parts in storage and levels of reputation with factions).
  • After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
  • Please note the schedule of the test server:
    • Friday, May 15, 2020 from 13:00 to 19:00 (GMT)
    • Saturday, May 16, 2020 from 13:00 to 19:00 (GMT)
    • Sunday, May 17, 2020 from 13:00 to 19:00 (GMT)
  • Any progress you make on the test server will not be transferred to the live game servers (INCLUDING ATTEMPTS TO BUY PACKS).

After testing the changes, we invite you to leave your constructive feedback on the planned rework in THIS THREAD (it will open a bit later after the launch of the test server).

You can report all issues found on the test server here.

The public test server is intended only for testing of the upcoming update, and may not accommodate all players without exception. However, absolutely anyone can join the server, as long as there are free spots.


Discuss it here!

15 May 2020